AI Insights · Timothy · April 2023
Top 5 Stickman Games Performance in the UK for Q1 2023
Discover the performance of the top 5 Stickman games in the UK for Q1 2023, analyzing weekly downloads, revenue, and active users.
The first quarter of 2023 saw notable performances from the top 5 Stickman games in the United Kingdom. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Soldier Wars RPG Fight Battle by MULTICAST GAMES experienced a fluctuating revenue trend, peaking at approximately $1.6K in the second week of January and tapering off to around $893 by the end of March. Downloads started strong at 1.4K in early January but saw a decline to around 376 by the quarter's end. Active users followed a similar pattern, peaking at 3.7K in mid-January and decreasing to approximately 2.7K by the end of March.
Stick War: Legacy from Max Games Studios maintained a steady revenue stream, with a notable peak of about $1.1K in both late February and the last week of March. Downloads fluctuated, starting at 5.8K in late December, dipping to around 3.7K mid-quarter, and rising again to nearly 4.9K by the end of March. The game also enjoyed a stable active user base, starting at 14.9K and maintaining around 13.3K by the end of the quarter.
The Archers 2: Stickman Game by BYV saw significant revenue growth, especially in the last week of February, reaching approximately $553. Downloads remained relatively stable, peaking at 903 in mid-February and slightly declining to 492 by the end of March. Active users showed consistency, starting at 2.9K and ending the quarter at around 2.4K.
Draw a Stickman: EPIC 2 from Hitcents had a steady revenue trend, with a notable peak of about $291 in the last week of March. Downloads fluctuated, starting the quarter at 2.2K and ending at around 1K. Active users followed a similar trend, starting at 2.7K and ending the quarter at approximately 1.6K.
Stickman Hook by Madbox maintained a consistent revenue stream, with weekly earnings hovering around $135. Downloads were robust, starting at 24.9K in late December and ending the quarter at approximately 10K. Active users remained strong throughout the quarter, starting at 103.6K and ending at around 69K.
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